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Changes of the Warlock in the WOW New Version


The suffering of surgery BUFF is good. Players need to change the way to make use of accessories to enhance DOT substantially in WOW.

The Department of the devil in the observation, the destruction still needs BUFF. As for whether the recent change of treatment has a significant impact on Warlock PVP, it needs to continue to observe.
 
Before the suffering of surgery can cause good damage, after obtained BUFF, you can fight against any WOW occupations and it depends on the battle mode. This does not mean "you" will leap into high-end gamers and won a lot of WOW gold. It is totally not the same thing for strengthening the profession and the players "become strong". Never use ice melted.

You can greatly enhance the DPS by improving the corrosion rate and it is not the ideal way to play WOW. We might think that should allow skilled players output multi injuries, we also feel a bit of excessive corrosion of surgery. In other words, it is not as troublesome as the rapid effect, and we found a technical means to deal with, it does not mean we will immediately fix it.
 
I'm not sure we have to collect sufficient information to the Department of the devil. BUFF will certainly bring about changes. It is generally agree that there is a magic issue, which we have to solve.

We are aware of the destruction of the BUFF is not enough, better than do nothing. Completion of this work requires talent to do a wide range of changes. We believe that there are something we can do before the arrival of large disaster through some limited testing, or no safe test phase of the 3.3.2 patch to solute it. There are two kinds of risk exist, one is let all pain patients wash talent, another is to affect PVP balance.
 
For pure DPS career, this is a case that not easy to deal with in WOW. Because there are a large number of players have to switch to the highest DPS talent, even if only to further increase by one percent. But for us, the risk makes players constantly change talent with our adjustment. In our previous hunters, we did a poor job in the adjustment of Master and recent 3.3 thieves. A lot of players prefer fighting compared with damage. There are also a large gap between shooting and survival of hunters clearly.

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